//----------------------------------------------------------------------------------------
//----------------------------------------------------------------------------------------
// Events 
//


///////////////////////////////// Checkpoints!! //////////////////////////
// CheckPoints
//
// There are 2 types of check points.
//	1) The very first one waiting for the game to start
//	2) All the rest excepting the last one.
//	XX3) The last one before the finale map.
//
//
"Event.MissionStart_Hospital"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/stmusic/NoMercy.wav"
	}
	GameData
	{
		"MusicTrack"            "checkpoint"
		"MusicAutoQueue"        "Event.MissionStart_BaseLoop_Hospital"
		"MusicPriority"			"MEDIUM"
		"MusicParameters"		"AFTER_DEATH"
		"MusicMaster"           "PLAY_TO_END"	
		"MusicMasterTags"
		{
			"loopStart" "78.373"
		}
	}
}
"Event.MissionStart_BaseLoop_Hospital"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/cpmusic/NoMercyForYou.wav"
	}
	GameData
	{
		"MusicPriority"			"MEDIUM"
		"MusicTrack"            "checkpoint"
		"MusicTagTrack"         "checkpoint"
		"MusicFadeOut"         	"5.0"
	}
}

 "Event.MissionStart_Airport"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/stmusic/DeadAir.wav"
	}
	GameData
	{
		"MusicTrack"            "checkpoint"
		"MusicAutoQueue"        "Event.MissionStart_BaseLoop_Airport"
		"MusicPriority"			"MEDIUM"
		"MusicParameters"		"AFTER_DEATH"
		"MusicMaster"           "PLAY_TO_END"	
		"MusicMasterTags"
		{
			"loopStart" "78.554"
		}
	}
}
"Event.MissionStart_BaseLoop_Airport"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/cpmusic/DeadAirTime.wav"
	}
	GameData
	{
		"MusicPriority"			"MEDIUM"
		"MusicTrack"            "checkpoint"
		"MusicTagTrack"         "checkpoint"
		"MusicFadeOut"         	"5.0"
	}
}

"Event.MissionStart_Farm"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/stmusic/BloodHarvest.wav"
	}
	GameData
	{
		"MusicTrack"            "checkpoint"
		"MusicAutoQueue"        "Event.MissionStart_BaseLoop_Farm"
		"MusicPriority"			"MEDIUM"
		"MusicParameters"		"AFTER_DEATH"
		"MusicMaster"           "PLAY_TO_END"	
		"MusicMasterTags"
		{
			"loopStart" "78.021"
		}
	}
}
"Event.MissionStart_BaseLoop_Farm"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/cpmusic/BloodHarvestor.wav"
	}
	GameData
	{
		"MusicPriority"			"MEDIUM"
		"MusicTrack"            "checkpoint"
		"MusicTagTrack"         "checkpoint"
		"MusicFadeOut"         	"5.0"
	}
}

"Event.MissionStart_Small_Town"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/stmusic/DeathToll.wav"
	}
	GameData
	{
		"MusicTrack"            "checkpoint"
		"MusicAutoQueue"        "Event.MissionStart_BaseLoop_Small_Town"
		"MusicPriority"			"MEDIUM"
		"MusicParameters"		"AFTER_DEATH"
		"MusicMaster"           "PLAY_TO_END"
		"MusicMasterTags"
		{
			"loopStart" "78.487"
		}
	}
}
"Event.MissionStart_BaseLoop_Small_Town"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/cpmusic/DeathTollCollector.wav"
	}
	GameData
	{
		"MusicPriority"			"MEDIUM"
		"MusicTrack"            "checkpoint"
		"MusicTagTrack"         "checkpoint"
		"MusicFadeOut"         	"5.0"
	}
}

// --------------------------------------------------------------------
// checkpoints
// --------------------------------------------------------------------

"Event.CheckPointIntro_Hospital"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"wave"			"@#music/stmusic/NoMercyIntro.wav"

	GameData
	{
		"MusicTrack"            "checkpoint"
		"MusicAutoQueue"        "Event.CheckPointBaseLoop_Hospital"
		"MusicPriority"			"MEDIUM"
		"MusicParameters"		"NO_INTENSITY_TRACK"
		"MusicMaster"           "PLAY_TO_END"
		"MusicMasterTags"
		{
			"loopStart" "1.95"
		}
	}
}

"Event.CheckPointBaseLoop_Hospital"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/cpmusic/NoMercyForYou.wav"
		"wave"			"@#music/cpmusic/NoMercyForYou2.wav"
 	}
	GameData
	{
		"MusicPriority"			"MEDIUM"
		"MusicTrack"            "checkpoint"
		"MusicTagTrack"         "checkpoint"
		"MusicFadeOut"         	"5.0"
	}
}

"Event.CheckPointIntro_Airport"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"wave"			"@#music/stmusic/DeadAirIntro.wav"

	GameData
	{
		"MusicTrack"            "checkpoint"
		"MusicAutoQueue"        "Event.CheckPointBaseLoop_Airport"
		"MusicPriority"			"MEDIUM"
		"MusicMaster"           "PLAY_TO_END"
		"MusicMasterTags"
		{
			"loopStart" "1.95"
		}
	}
}

"Event.CheckPointBaseLoop_Airport"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/cpmusic/DeadAirTime.wav"
		"wave"			"@#music/cpmusic/DeadAirTime2.wav"
	}
	GameData
	{
		"MusicPriority"			"MEDIUM"
		"MusicTrack"            "checkpoint"
		"MusicTagTrack"         "checkpoint"
		"MusicFadeOut"         	"5.0"
	}
}

"Event.CheckPointIntro_Small_Town"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"wave"			"@#music/stmusic/DeathTollIntro.wav"

	GameData
	{
		"MusicTrack"            "checkpoint"
		"MusicAutoQueue"        "Event.CheckPointBaseLoop_Small_Town"
		"MusicPriority"			"MEDIUM"
		"MusicMaster"           "PLAY_TO_END"

		"MusicMasterTags"
		{
			"loopStart" "1.95"
		}
	}
}

"Event.CheckPointBaseLoop_Small_Town"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/cpmusic/DeathTollCollector.wav"
		"wave"			"@#music/cpmusic/DeathTollCollector2.wav"
	}
	GameData
	{
		"MusicPriority"			"MEDIUM"
		"MusicTrack"            "checkpoint"
		"MusicTagTrack"         "checkpoint"
		"MusicFadeOut"         	"5.0"
	}
}

 

"Event.CheckPointIntro_Farm"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"wave"			"@#music/stmusic/BloodHarvestIntro.wav"

	GameData
	{
		"MusicTrack"            "checkpoint"
		"MusicAutoQueue"        "Event.CheckPointBaseLoop_Farm"
		"MusicPriority"			"MEDIUM"
		"MusicMaster"           "PLAY_TO_END"

		"MusicMasterTags"
		{
			"loopStart" "1.95"
		}
	}
}

"Event.CheckPointBaseLoop_Farm"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/cpmusic/BloodHarvestor.wav"
		"wave"			"@#music/cpmusic/BloodHarvestor2.wav"
	}
	GameData
	{
		"MusicPriority"			"MEDIUM"
		"MusicTrack"            "checkpoint"
		"MusicTagTrack"         "checkpoint"
		"MusicFadeOut"         	"5.0"
	}
}

// --------------------------------------------------------------------
// when you first leave a checkpoint
"Event.LeavingSafety_Hospital"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.4, 0.4"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
 		"wave"	"@#music/mob/GermS1a.wav"
 		"wave"	"@#music/mob/GermS1b.wav"
	}

	GameData
	{
		"MusicDelayTime"        "2.0"
		"MusicPriority"			"LOW"
		"MusicTrack"            "overdub"	
	}
}

"Event.LeavingSafety_Airport"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.4, 0.4"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
 		"wave"	"@#music/mob/GermS1a.wav"
 		"wave"	"@#music/mob/GermS1b.wav"
	}

	GameData
	{
		"MusicDelayTime"        "2.0"
		"MusicPriority"			"LOW"
		"MusicTrack"            "overdub"	
	}
}
"Event.LeavingSafety_Farm"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.4, 0.4"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
 		"wave"	"@#music/mob/GermS1a.wav"
 		"wave"	"@#music/mob/GermS1b.wav"
	}

	GameData
	{
		"MusicDelayTime"        "2.0"
		"MusicPriority"			"LOW"
		"MusicTrack"            "overdub"	
	}
}

"Event.LeavingSafety_Small_Town"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.4, 0.4"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
 		"wave"	"@#music/mob/GermS1a.wav"
 		"wave"	"@#music/mob/GermS1b.wav"
	}

	GameData
	{
		"MusicDelayTime"        "2.0"
		"MusicPriority"			"LOW"
		"MusicTrack"            "overdub"	
	}
}

// --------------------------------------------------------------------
// starting atmosphere after leaving checkpoint

"Event.StartAtmosphere_Hospital"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.6, 0.8"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
		"wave" "@#music/contagion/NM_Quarantine_01.wav"
		"wave" "@#music/contagion/NM_Quarantine_02.wav"
		"wave" "@#music/contagion/NM_Quarantine_03.wav"
	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "safeAmbient"	
		"MusicParameters"		"INTENSITY_CELING"
	}
}

"Event.StartAtmosphere_Airport"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.6, 0.8"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
		"wave" "@#music/contagion/DA_Quarantine_01.wav"
		"wave" "@#music/contagion/DA_Quarantine_02.wav"
		"wave" "@#music/contagion/DA_Quarantine_03.wav"
	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "safeAmbient"	
		"MusicParameters"		"INTENSITY_CELING"
	}
}

"Event.StartAtmosphere_Farm"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.6, 0.8"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
		"wave" "@#music/contagion/BH_Quarantine_01.wav"
		"wave" "@#music/contagion/BH_Quarantine_02.wav"
		"wave" "@#music/contagion/BH_Quarantine_03.wav"
	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "safeAmbient"	
		"MusicParameters"		"INTENSITY_CELING"
	}
}

"Event.StartAtmosphere_Small_Town"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.6, 0.8"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
		"wave" "@#music/contagion/DT_Quarantine_01.wav"
		"wave" "@#music/contagion/DT_Quarantine_02.wav"
		"wave" "@#music/contagion/DT_Quarantine_03.wav"
	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "safeAmbient"	
		"MusicParameters"		"INTENSITY_CELING"
	}
}

// --------------------------------------------------------------------
// combat music
// --------------------------------------------------------------------
"Event.ZombatIntro"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"wave"			"@#music/zombat/GatesOfHell.wav"
		
	GameData
	{
		"MusicTrack"            "zombatIntro"
		"MusicAutoQueue"        "Event.Zombat"
		"MusicPriority"			"CRITICAL"
	}
}
"Event.Zombat"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.8"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/zombat/ClownMob_01.mp3"
		"wave"			"@#music/zombat/ClownMob_02.mp3"
		"wave"			"@#music/zombat/ClownMob_03.mp3"
		"wave"			"@#music/zombat/ClownMob_04.mp3"
	}
	GameData
	{
		"MusicTrack"            "zombat"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "8.0"
		"MusicMasterTags"
		{
			"tag1" "1.033"
			"tag2" "2.806"
			"tag3" "5.639"
		}


	}
}
"Event.Zombat_A2"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.8"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/zombat/ClownMob_03.mp3"
		"wave"			"@#music/zombat/ClownMob_02.mp3"
		"wave"			"@#music/zombat/ClownMob_04.mp3"
		"wave"			"@#music/zombat/ClownMob_01.mp3"
	}
	GameData
	{
		"MusicTrack"            "zombat2"
		"MusicTagTrack"         "zombat"
		"MusicPriority"			"CRITICAL"
		"MusicMasterDivTags" "4.0"
	}
}

"Event.Zombat_A3"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.8"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/zombat/ClownMob_02.mp3"
		"wave"			"@#music/zombat/ClownMob_04.mp3"
		"wave"			"@#music/zombat/ClownMob_01.mp3"
		"wave"			"@#music/zombat/ClownMob_03.mp3"

	}
	GameData
	{
		"MusicTrack"            "zombatMobbed"
		"MusicTagTrack"         "zombat"
		"MusicPriority"			"HIGH"
	}
}

///////////////////////////////// DEATH!! //////////////////////////

// DEATH
//
// There are many kinds of deaths, each specific to how you are dying.
//

// ledge hang
// for dying by falling, each successive cue should segue into the next
"Event.LedgeHangTwoHands"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.8"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/terror/ClingingToHell1.wav"

	GameData
	{
		"MusicTrack"            "ledge"
		"MusicPriority"			"CRITICAL"
		"MusicDuckTrackList"    "all"
		"MusicMaster"		"PLAY_SPLIT"
	}
}

"Event.LedgeHangOneHand"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.8"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/terror/ClingingToHell2.wav"

	GameData
	{
		"MusicTrack"            "ledge"
		"MusicPriority"			"CRITICAL"
		"MusicDuckTrackList"    "all"
		"MusicMaster"		"PLAY_SPLIT"
	}		
}

"Event.LedgeHangFingers"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.8"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/terror/ClingingToHell3.wav"

	GameData
	{
		"MusicDuckTrackList"    "all"
		"MusicTrack"            "ledge"
		"MusicPriority"			"CRITICAL"
		"MusicMaster"		"PLAY_SPLIT"
	}		
}

// This cue starts exactly 10 seconds before falling as the health meter clicks down.
"Event.LedgeHangAboutToFall"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.8"
	"soundlevel"	"SNDLVL_NONE"

	"wave"			"@#music/terror/ClingingToHell4.wav"

	GameData
	{
		"MusicDuckTrackList"    "all"
		"MusicTrack"            "ledge"
		"MusicPriority"			"CRITICAL"
		"MusicMaster"		"PLAY_SPLIT"

	}		
}
"Event.LedgeHangFalling"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.8"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"common/null.wav"

	GameData
	{
		"MusicDuckTrackList"    "all"
		"MusicTrack"            "ledge"
		"MusicPriority"			"CRITICAL"
		"MusicMaster"		"PLAY_SPLIT"
	}		
}

// Hits
"Event.LedgeHangTwoHandsHit"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_100dB"

	"wave"			"music/tags/ClingingToHellHit1.wav"

	GameData
	{
		"MusicTrack"            "ledgeHits"
		"MusicPriority"			"CRITICAL"
	}
}

"Event.LedgeHangOneHandHit"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_100dB"

	"wave"			"music/tags/ClingingToHellHit2.wav"

	GameData
	{
		"MusicTrack"            "ledgeHits"
		"MusicPriority"			"CRITICAL"
	}		
}

"Event.LedgeHangFingersHit"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_100dB"

	"wave"			"music/tags/ClingingToHellHit3.wav"

	GameData
	{
		"MusicTrack"            "ledgeHits"
		"MusicPriority"			"CRITICAL"
	}		
}

// This cue starts exactly 10 seconds before falling as the health meter clicks down.
"Event.LedgeHangAboutToFallHit"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_100dB"

//	"wave"			"common/null.wav"
	"wave"			"music/tags/ClingingToHellHit4.wav"

	GameData
	{
		"MusicTrack"            "ledgeHits"
		"MusicPriority"			"CRITICAL"
	}		
}

// Down
// Survivor is down and being beaten by infected
"Event.Down"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/terror/PuddleOfYou.wav"

	GameData
	{
		"MusicTrack"            "down"
		"MusicPriority"			"CRITICAL"
		"MusicMaster"		"PLAY_SPLIT"
	}		
}
// Down
// Survivor is down and being beaten by infected
"Event.DownHit"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_100dB"
	"wave"			"music/tags/PuddleOfYouHit.wav"

	GameData
	{
		"MusicTrack"            "downHits"
		"MusicPriority"			"CRITICAL"
	}		
}

// BleedingOut
// This cue starts exactly 10 seconds before death as the health meter clicks down.
"Event.BleedingOut"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/terror/IAmSoCold.wav"

	GameData
	{
		"MusicTrack"            "down"
		"MusicPriority"			 "CRITICAL"
		"MusicMaster"		"PLAY_SPLIT"

	}		
}
// This cue starts exactly 10 seconds before death as the health meter clicks down.
"Event.BleedingOutHit"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_100dB"
	"wave"			"music/tags/IAmSoColdHit.wav"

	GameData
	{
		"MusicTrack"            "downHits"
		"MusicPriority"			"CRITICAL"
	}		
}

// This cue starts exactly 10 seconds before death as the health meter clicks down.
"Event.BleedingOutEnd"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/terror/TheEnd.wav"

	GameData
	{
		"MusicTrack"            "down"
		"MusicPriority"			"CRITICAL"
		"MusicParameters"		"AFTER_DEATH"
		"MusicMaster"           "PLAY_SPLIT"

	}		
}

// Survivor death
// This is for the death of an individual survivor to be played after the health meter has reached zero
"Event.SurvivorDeath"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/undeath/LeftForDeath.wav"
	
	GameData
	{
		"MusicTrack"            "default"
		"MusicPriority"			"CRITICAL"
		"MusicParameters"		"AFTER_DEATH"
		"MusicMaster"           "PLAY_SPLIT"

	}
}

"Event.SurvivorDeathHit"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_100dB"
	"wave"			"music/tags/LeftForDeathHit.wav"
	
	GameData
	{
		"MusicTrack"            "deathHits"
		"MusicPriority"			"CRITICAL"
		"MusicParameters"		"AFTER_DEATH"
	}
}

"Event.ScenarioLose"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/undeath/Death.wav"
	
	GameData
	{
		"MusicTrack"            "default"
		"MusicMaster"           "PLAY_TO_END | DONT_DISENGAGE"
		"MusicPriority"			"CRITICAL"
		"MusicParameters"		"AFTER_DEATH | AFTER_MISSION_END"
	}
}


///////////////////////////////// Finale!! //////////////////////////
//
// FINALE
//

"Event.FinaleStart"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/the_end/YourOwnFuneral.wav"
	
	GameData
	{
		"MusicTrack"            "default"
		"MusicPriority"			"HIGH"
	}
}


"Event.FinaleWave4"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/the_end/FinalNail.wav"
	GameData
	{
		"MusicTrack"            "default"
		"MusicPriority"			"HIGH"
	}
}

// Final battle
// For the final battle before getting rescued"Event.FinalBattle"
"Event.FinalBattle"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/the_end/SkinOnOurTeeth.wav"

	GameData
	{
		"MusicTrack"            "default"
		"MusicPriority"			"HIGH"
		"MusicFadeOut"         	"2.0"
	}
}


///////////////////////////////// Scenario finish!! //////////////////////////
"Event.ScenarioWin"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/unalive/TheMonstersWithin.wav"
	
	GameData
	{
		"MusicTrack"            "default"
		"MusicMaster"           "PLAY_TO_END | DONT_DISENGAGE"
		"MusicPriority"			"CRITICAL"
		"MusicParameters"		"AFTER_DEATH | AFTER_MISSION_END"
	}
}
"Event.SafeRoom"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/safe/TheMonstersWithout.wav"
	
	GameData
	{
		"MusicTrack"            "default"
		"MusicMaster"           "PLAY_TO_END | DONT_DISENGAGE"
		"MusicPriority"			"CRITICAL"
		"MusicParameters"		"AFTER_DEATH | AFTER_MISSION_END"
	}
}

///////////////////////////////// Bosses!! //////////////////////////

// --------------------------------------------------------------------
// TANKS
// --------------------------------------------------------------------
"Event.Tank"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/tank/Tank_Clown.mp3"
	
	GameData
	{
		"MusicTrack"            "tank"
		"MusicPriority"			"CRITICAL"
	}
}
// tank midpoint
// half way through the finale a tank shows up
"Event.TankMidpoint"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/tank/Tank_Clown.mp3"
	
	GameData
	{
		"MusicTrack"            "tank"
		"MusicPriority"			"HIGH"
	}
}

// tank brothers
// Before the final zombie battle 2 tanks show up
"Event.TankBrothers"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/tank/Tank_Clown.mp3"
	
	GameData
	{
		"MusicTrack"            "tank"
		"MusicPriority"			"HIGH"
	}
}

"Event.TankDead"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"wave"			"common/null.wav"

	GameData
	{
		"MusicTrack"            "tank"
	}
}

// ----------------------------------------------
// witch
// ----------------------------------------------
"Event.WitchAttack"  
 {
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
 	"wave"			"@#music/witch/PsychoWitch.wav"
	
	GameData
	{
		"MusicDuckTrackList"    "tank"
		"MusicTrack"            "witch"
		"MusicPriority"			"CRITICAL"
	}

}
"Event.WitchBurning"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
 	"wave"			"@#music/witch/WitchRoast.wav"
  
	
	GameData
	{
		"MusicDuckTrackList"    "tank"
		"MusicTrack"            "witch"
		"MusicPriority"			"CRITICAL" 
	}

}

"Event.WitchRage"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_110dB"
 	"wave"			"music/witch/WitchEncroacher.wav"
	
	GameData
	{
		"MusicTrack"            "witch"
		"MusicPriority"			"CRITICAL"
	}
}

"Event.WitchDead"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"

	"wave"			"common/null.wav"

	GameData
	{
		"MusicTrack"            "witch"
	}
}

// --------------------------------------------------------------------
// mobbed
// --------------------------------------------------------------------
"Event.Mobbed"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/terror/MobRules.wav"
	
	GameData
	{
		"MusicTrack"            "mobRules"
		"MusicDuckTrackList"    "all"
		"MusicPriority"			"HIGH"
	}
}
// --------------------------------------------------------------------
// Hunter Pounce
// While being torn apart by a hunter
// --------------------------------------------------------------------
"Event.HunterPounce"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/pzattack/Exenteration.wav"
	
	GameData
	{
		"MusicTrack"            "PZAttack"
		"MusicDuckTrackList"    "all"
		"MusicPriority"			"CRITICAL"
		"MusicMaster"		"PLAY_SPLIT"
	}
}
"Event.HunterHit"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_100dB"
	"wave"			"music/tags/ExenterationHit.wav"
	
	GameData
	{
		"MusicTrack"            "hunterHits"
		// "MusicDuckTrackList"    "all"
		"MusicPriority"			"CRITICAL"
	}
}

// --------------------------------------------------------------------
// SMOKER
// While being choked by a smoker
// --------------------------------------------------------------------
"Event.SmokerChoke"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/pzattack/Asphyxiation.wav"
	
	GameData
	{
		"MusicTrack"            "PZAttack"
		"MusicDuckTrackList"    "all"
		"MusicPriority"			"CRITICAL"
		"MusicMaster"		"PLAY_SPLIT"
	}
}
"Event.SmokerChokeHit"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_100dB"
	"wave"			"@#music/tags/AsphyxiationHit.wav"

	GameData
	{
		"MusicTrack"            "smokerHits"
		"MusicPriority"			"CRITICAL"
	}
}

"Event.SmokerDrag"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/terror/TongueTied.wav"
	
	GameData
	{
		"MusicTrack"            "PZAttack"
		"MusicDuckTrackList"    "all"
		"MusicPriority"			"CRITICAL"
	}
}
"Event.SmokerDragHit"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_100dB"
	"wave"			"music/tags/TongueTiedHit.wav"
	
	GameData
	{
		"MusicTrack"            "smokerHits"
		"MusicDuckTrackList"    "all"
		"MusicPriority"			"CRITICAL"
		"MusicParameters"		"NO_INTENSITY_TRACK"
	}
}

// --------------------------------------------------------------------
// Boomer
// --------------------------------------------------------------------
"Event.VomitInTheFace"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
	"wave"			"@#music/terror/Pukricide.wav"
	
	GameData
	{
		"MusicTrack"            "PZAttack"
		"MusicDuckTrackList"    "all"
		"MusicPriority"			"HIGH"
		"MusicMaster"		"PLAY_SPLIT"
	}
}

"Event.BoomerHit"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_100dB"
	"wave"			"music/tags/PukricideHit.wav"
	
	GameData
	{
		"MusicTrack"            "boomerHits"
		"MusicPriority"			"CRITICAL"
	}
}


// --------------------------------------------------------------------
// Alerts
// --------------------------------------------------------------------
// --------------------------------------------------------------------
// Alerts
// --------------------------------------------------------------------
"Event.BoomerAlertClose"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_110dB"
	"wave"			"music/bacteria/BoomerBacteria.wav"
	
	GameData
	{
		"MusicTrack"            "BoomerAlert"
		"MusicPriority"			"CRITICAL"
	}
}
"Event.BoomerAlert"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_120dB"
	"wave"			"music/bacteria/BoomerBacteriaS.wav"
	
	GameData
	{
		"MusicTrack"            "BoomerAlert"
		"MusicPriority"			"CRITICAL"
	}
}
"Event.BoomerAlertFar"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_125dB"
	"wave"			"music/bacteria/BoomerBacteriaS.wav"
	
	GameData
	{
		"MusicTrack"            "BoomerAlert"
		"MusicPriority"			"CRITICAL"
	}
}
"Event.SmokerAlertClose"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_110dB"
	"wave"			"music/bacteria/SmokerBacteria.wav"
	
	GameData
	{
		"MusicTrack"            "SmokerAlert"
		"MusicPriority"			"CRITICAL"
	}
}
"Event.SmokerAlert"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_120dB"
	"wave"			"music/bacteria/SmokerBacteriaS.wav"
	
	GameData
	{
		"MusicTrack"            "SmokerAlert"
		"MusicPriority"			"CRITICAL"
	}
}
"Event.SmokerAlertFar"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_125dB"
	"wave"			"music/bacteria/SmokerBacteriaS.wav"
	
	GameData
	{
		"MusicTrack"            "SmokerAlert"
		"MusicPriority"			"CRITICAL"
	}
}
"Event.HunterAlertClose"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_110dB"
	"wave"			"music/bacteria/HunterBacteria.wav"
	
	GameData
	{
		"MusicTrack"            "HunterAlert"
		"MusicPriority"			"CRITICAL"
	}
}
"Event.HunterAlert"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_115dB"
	"wave"			"music/bacteria/HunterBacteriaS.wav"
	
	GameData
	{
		"MusicTrack"            "HunterAlert"
		"MusicPriority"			"CRITICAL"
	}
}
"Event.HunterAlertFar"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_120dB"
	"wave"			"music/bacteria/HunterBacteriaS.wav"
	
	GameData
	{
		"MusicTrack"            "HunterAlert"
		"MusicPriority"			"CRITICAL"
	}
}

///////////////////////////////// Zombies!! //////////////////////////
//------------------------------------------------------------------------
// 1 = ANYWHERE
// 2 = BEHIND
// 3 = ABOVE

// S
"Event.MobSignalS1"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.65, 0.8"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
 		"wave"	"@#music/mob/GermS1a.wav"
 		"wave"	"@#music/mob/GermS1b.wav"
	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "mobsignal"	
	}
}

"Event.MobSignalS2"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.65, 0.8"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
 		"wave"	"@#music/mob/GermS2a.wav"
 		"wave"	"@#music/mob/GermS2b.wav"
	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "mobsignal"	
	}
}

// M
"Event.MobSignalM1"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.6, 0.75"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
 		"wave"	"@#music/mob/GermM1a.wav"
 		"wave"	"@#music/mob/GermM1b.wav"
	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "mobsignal"	
	}
}

"Event.MobSignalM2"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.6, 0.75"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
 		"wave"	"@#music/mob/GermM2a.wav"
 		"wave"	"@#music/mob/GermM2b.wav"
	}

	GameData
	{ 		"wave"	"@#music/mob/Germ_01_01.wav"

		"MusicPriority"			"LOW"
		"MusicTrack"            "mobsignal"	
	}
}

// L
"Event.MobSignalL1"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.55, 0.7"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
 		"wave"	"@#music/mob/GermL1a.wav"
 		"wave"	"@#music/mob/GermL1b.wav"
	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "mobsignal"	
	}
}
"Event.MobSignalL2"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.55, 0.7"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
 		"wave"	"@#music/mob/GermL2a.wav"
 		"wave"	"@#music/mob/GermL2b.wav"
	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "mobsignal"	
	}
}

// X
"Event.MobSignalX1"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.5, 0.65"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
 		"wave"	"@#music/mob/GermX1a.wav"
 		"wave"	"@#music/mob/GermX1b.wav"
	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "mobsignal"	
	}
}
"Event.MobSignalX2"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.5, 0.65"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
 		"wave"	"@#music/mob/GermX2a.wav"
 		"wave"	"@#music/mob/GermX2b.wav"
	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "mobsignal"	
	}
}

///////////////////////////////// Atmosphere!! //////////////////////////
// MIKES NOTES:
// These are standard "downtime" creepiness.
// There are multiple types for time and space based variations
// We need to work on the volume levels a bit.
//

// mix

"Event.SafeAtmosphere_Hospital"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.6, 0.8"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
		"wave" "@#music/contagion/NM_Quarantine_01.wav"
		"wave" "@#music/contagion/NM_Quarantine_02.wav"
		"wave" "@#music/contagion/NM_Quarantine_03.wav"
	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "safeAmbient"	
		"MusicParameters"		"INTENSITY_CELING"
		"MusicFadeOut"         	"1.0"

	}
}
"Event.SafeAtmosphere_Airport"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.6, 0.8"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
		"wave" "@#music/contagion/DA_Quarantine_01.wav"
		"wave" "@#music/contagion/DA_Quarantine_02.wav"
		"wave" "@#music/contagion/DA_Quarantine_03.wav"
	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "safeAmbient"	
		"MusicParameters"		"INTENSITY_CELING"
		"MusicFadeOut"         	"1.0"

	}
}
"Event.SafeAtmosphere_Farm"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.6, 0.8"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
		"wave" "@#music/contagion/BH_Quarantine_01.wav"
		"wave" "@#music/contagion/BH_Quarantine_02.wav"
		"wave" "@#music/contagion/BH_Quarantine_03.wav"
	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "safeAmbient"	
		"MusicParameters"		"INTENSITY_CELING"
		"MusicFadeOut"         	"1.0"

	}
}

"Event.SafeAtmosphere_Small_Town"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.6, 0.8"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
		"wave" "@#music/contagion/DT_Quarantine_01.wav"
		"wave" "@#music/contagion/DT_Quarantine_02.wav"
		"wave" "@#music/contagion/DT_Quarantine_03.wav"
	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "safeAmbient"	
		"MusicFadeOut"         	"1.0"

	}
}


// danger
"Event.DangerAtmosphere_Hospital"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.6, 0.8"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
		"wave" "@#music/contagion/NM_Rabies_01.wav"
		"wave" "@#music/contagion/NM_Rabies_02.wav"
		"wave" "@#music/contagion/NM_Rabies_03.wav"
		"wave" "@#music/contagion/NM_Rabies_04.wav"
		"wave" "@#music/contagion/NM_Rabies_05.wav"
		"wave" "@#music/contagion/NM_Rabies_06.wav"
		"wave" "@#music/contagion/NM_Rabies_07.wav"
		"wave" "@#music/contagion/NM_Rabies_08.wav"
		"wave" "@#music/contagion/NM_Rabies_09.wav"
		"wave" "@#music/contagion/NM_Rabies_10.wav"

		"wave" "@#music/contagion/L4D_Rabies_01.wav"
		"wave" "@#music/contagion/L4D_Rabies_02.wav"
		"wave" "@#music/contagion/L4D_Rabies_03.wav"
		"wave" "@#music/contagion/L4D_Rabies_04.wav"
		"wave" "@#music/contagion/L4D_Rabies_05.wav"
		"wave" "@#music/contagion/L4D_Rabies_06.wav"
		"wave" "@#music/contagion/L4D_Rabies_07.wav"
		"wave" "@#music/contagion/L4D_Rabies_08.wav"
		"wave" "@#music/contagion/L4D_Rabies_09.wav"
		"wave" "@#music/contagion/L4D_Rabies_10.wav"
	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "ambient"	
		"MusicFadeOut"         	"1.0"

	}
}
"Event.DangerAtmosphere_Airport"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.6, 0.8"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
		"wave" "@#music/contagion/DA_Rabies_01.wav"
		"wave" "@#music/contagion/DA_Rabies_02.wav"
		"wave" "@#music/contagion/DA_Rabies_03.wav"
		"wave" "@#music/contagion/DA_Rabies_04.wav"
		"wave" "@#music/contagion/DA_Rabies_05.wav"
		"wave" "@#music/contagion/DA_Rabies_06.wav"
		"wave" "@#music/contagion/DA_Rabies_07.wav"
		"wave" "@#music/contagion/DA_Rabies_08.wav"
		"wave" "@#music/contagion/DA_Rabies_09.wav"
		"wave" "@#music/contagion/DA_Rabies_10.wav"

		"wave" "@#music/contagion/L4D_Rabies_01.wav"
		"wave" "@#music/contagion/L4D_Rabies_02.wav"
		"wave" "@#music/contagion/L4D_Rabies_03.wav"
		"wave" "@#music/contagion/L4D_Rabies_04.wav"
		"wave" "@#music/contagion/L4D_Rabies_05.wav"
		"wave" "@#music/contagion/L4D_Rabies_06.wav"
		"wave" "@#music/contagion/L4D_Rabies_07.wav"
		"wave" "@#music/contagion/L4D_Rabies_08.wav"
		"wave" "@#music/contagion/L4D_Rabies_09.wav"
		"wave" "@#music/contagion/L4D_Rabies_10.wav"
	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "ambient"	
		"MusicFadeOut"         	"1.0"

	}
}

"Event.DangerAtmosphere_Farm"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.6, 0.8"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
		"wave" "@#music/contagion/BH_Rabies_01.wav"
		"wave" "@#music/contagion/BH_Rabies_02.wav"
		"wave" "@#music/contagion/BH_Rabies_03.wav"
		"wave" "@#music/contagion/BH_Rabies_04.wav"
		"wave" "@#music/contagion/BH_Rabies_05.wav"
		"wave" "@#music/contagion/BH_Rabies_06.wav"
		"wave" "@#music/contagion/BH_Rabies_07.wav"
		"wave" "@#music/contagion/BH_Rabies_08.wav"
		"wave" "@#music/contagion/BH_Rabies_09.wav"
		"wave" "@#music/contagion/BH_Rabies_10.wav"

		"wave" "@#music/contagion/L4D_Rabies_01.wav"
		"wave" "@#music/contagion/L4D_Rabies_02.wav"
		"wave" "@#music/contagion/L4D_Rabies_03.wav"
		"wave" "@#music/contagion/L4D_Rabies_04.wav"
		"wave" "@#music/contagion/L4D_Rabies_05.wav"
		"wave" "@#music/contagion/L4D_Rabies_06.wav"
		"wave" "@#music/contagion/L4D_Rabies_07.wav"
		"wave" "@#music/contagion/L4D_Rabies_08.wav"
		"wave" "@#music/contagion/L4D_Rabies_09.wav"
		"wave" "@#music/contagion/L4D_Rabies_10.wav"

	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "ambient"	
		"MusicFadeOut"         	"1.0"

	}
}

"Event.DangerAtmosphere_Small_Town"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.6, 0.8"
	"soundlevel"	"SNDLVL_NONE"
	"rndwave"
	{
		"wave" "@#music/contagion/DT_Rabies_01.wav"
		"wave" "@#music/contagion/DT_Rabies_02.wav"
		"wave" "@#music/contagion/DT_Rabies_03.wav"
		"wave" "@#music/contagion/DT_Rabies_04.wav"
		"wave" "@#music/contagion/DT_Rabies_05.wav"
		"wave" "@#music/contagion/DT_Rabies_06.wav"
		"wave" "@#music/contagion/DT_Rabies_07.wav"
		"wave" "@#music/contagion/DT_Rabies_08.wav"
		"wave" "@#music/contagion/DT_Rabies_09.wav"
		"wave" "@#music/contagion/DT_Rabies_10.wav"

		"wave" "@#music/contagion/L4D_Rabies_01.wav"
		"wave" "@#music/contagion/L4D_Rabies_02.wav"
		"wave" "@#music/contagion/L4D_Rabies_03.wav"
		"wave" "@#music/contagion/L4D_Rabies_04.wav"
		"wave" "@#music/contagion/L4D_Rabies_05.wav"
		"wave" "@#music/contagion/L4D_Rabies_06.wav"
		"wave" "@#music/contagion/L4D_Rabies_07.wav"
		"wave" "@#music/contagion/L4D_Rabies_08.wav"
		"wave" "@#music/contagion/L4D_Rabies_09.wav"
		"wave" "@#music/contagion/L4D_Rabies_10.wav"

	}

	GameData
	{
		"MusicPriority"			"LOW"
		"MusicTrack"            "ambient"	
		"MusicFadeOut"         	"1.0"

	}
}

// --------------------------------------------------------------------
// Zombie choir
//
// --------------------------------------------------------------------
"Event.ZombieChoir"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_150dB"

	"rndwave"
	{
		"wave"		"music/zombiechoir/ZombieChoir_01.wav"
		"wave"		"music/zombiechoir/ZombieChoir_02.wav"
		"wave"		"music/zombiechoir/ZombieChoir_03.wav"
		"wave"		"music/zombiechoir/ZombieChoir_04.wav"
		"wave"		"music/zombiechoir/ZombieChoir_05.wav"
		"wave"		"music/zombiechoir/ZombieChoir_06.wav"
		"wave"		"music/zombiechoir/ZombieChoir_07.wav"
	}	
	GameData
	{
		"MusicTrack"            "zombiechoir"
		"MusicPriority"			"CRITICAL"
	}
}

///////////////////////////////////////////////////////////
// "Reveal" - We just moved into a large open space
//
"Event.LargeAreaRevealed"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NONE"

	"rndwave"
	{
		"wave"			"@#music/glimpse/AGlimpseOfHell_01.wav"
		"wave"			"@#music/glimpse/AGlimpseOfHell_02.wav"
		"wave"			"@#music/glimpse/AGlimpseOfHell_03.wav"
	}
	GameData
	{
		"MusicTrack"            "glimpse"
	}
}

///////////////////////////////////////////////////////////
// "Reveal" - We just moved into a large open space
//
